
Video Game
Characters worth playing.
What You Get
Video game VO demands everything: range, stamina, emotional depth, and the ability to perform the same line forty different ways until the director hears the one that clicks. Jenna thrives in that environment.
Formats
Player Characters: protagonists the player inhabits for 40+ hours
NPCs: townspeople, quest-givers, shopkeepers with personality
Combat & Effort: grunts, impacts, spells, death cries (yes, lots of these)
Cinematics: emotional cutscene performances that drive the narrative
Creature work: non-human characters with distinctive, believable, and unforgettable nuance.
Barks & Callouts: combat dialogue, environmental reactions, team comms
The Approach
Jenna approaches Video Game acting like film acting. She wants to understand the world, the character's motivation, and where this scene sits in the larger story. Even for barks and callouts, she brings intention.
She's comfortable with long session days, rapid-fire direction changes, and the technical demands of game audio (consistent mic distance, clean takes, organized file naming).
For indie developers working without a director, she's happy to self-direct and provide multiple interpretations per line.
Documentary / In Show Narration
In-show narration, branded documentary, and long-form storytelling that keeps audiences engaged from start to finish.
Learn more →Podcast / Audiodrama
Narrative podcasts, fiction audiodramas, hosted series, and scripted audio that keeps listeners in the world from episode one to episode done.
Learn more →Live Announce
Live recorded VOG, event announcing, and real-time hosting with presence that fills a room without overpowering it.
Learn more →Ready for
video game?
Have a project in mind? Fill in the form and Jenna and her team will get back to you promptly. Jenna is repped by Vinnie Biunno at Amplify Artists Group.